Skip to main content

Precis: "The ' Illusion' of Homogeneous Japan and National Character: Discourse as a Tool to Transcend the ' Myth' vs. ' Reality' Binary" (2010) by Chris Burgess

Chris Burgess, in his paper, “The ‘Illusion’ of Homogeneous Japan and National Character: Discourse as a Tool to Transcend the ‘Myth’ vs. ‘Reality’ Binary” (2010) argues that rather than dismissing popular assumptions, perceptions, beliefs and discourses according to the homogeneous Japan myth, as well as, those based on the reality of the mixed or multicultural Japan, it would be more useful to examine their role in constructing and maintaining social reality and public policy in Japan. Part of the step is to define what discourses, myths and ideologies are and how they affect the conditions of the society, particularly on how discourses are not simply descriptive, rather they are prescriptive, and thus play a role in the shaping of the society. By examining the roles of Nihonjinron literature, sociological case study findings, and the application of discourses into the everyday lives of the people, Burgess directs the question away rom the 'myth vs reality' dichotomy to the extent of which such representations are shaped by and also shaping the people it is supposed to represent. As such, this paper is significant for future researchers and students of Japanese Studies, as well as, cultural studies, for it puts forward the various arguments of what makes a national character in the case of Japan, not only as a synthesis, but also as an analysis of its implications and applications to lived lives of the Japanese.

(October 18, 2018)

Comments

Popular posts from this blog

Bibliography: " Game Design as Narrative Architecture" (2004) by Henry Jenkins

Jenkins, Henry. 2004. “Game Design as Narrative Architecture.” In First Person: New Media as Story, Performance, and Game , edited by Noah Wardrip-Fruin and Pat Harrigan, 118–30. Cambridge, Mass: MIT Press. In this article, Jenkins examines games less as stories than as spaces ripe with narrative possibility. He list downs the characteristics of games as defined by current Ludology versus Narratology debates such as: (1) not all games tell stories but they do have narrative aspirations, follows genre entertainment and previous narrative experiences; (2) narrative analysis need not be prescriptive; (3) games should not be reduced to the experience of a story; and (4) if games tell stories, they are unlikely to tell them in the same ways that other media tell stories for games as a medium, specifically, is what distinguishes them from other narrative traditions. He also lists down the problems and limitations within the current game study discourses, often pointing out how ...

Precis + Critical Response Paper: " The Imaginary" (2006) Chapter 1 part 1 by Claudia Strauss

Reevaluating Scholarships (October 17, 2019) In Claudia Strauss’s article “The Imaginary” (2006), she gives a detailed discussion and analysis of the major scholarships in cultural studies regarding the matter of the Imaginaries, such as the works of Castoriadis, Lacan, Anderson, and Taylor, in order to map out the essential arguments that are more popularly being used/cited in cultural studies research, before she examines how Ivy uses these concepts with regard to the national-imaginaries with the Japanese socio-cultural sphere. In summary, Strauss explains that Castoriadis was concerned with "concepts of cultural abstraction, reification and homogenization, while Lacan used the concept of the imaginary to explain fantasies, and Anderson and Taylor used the concept for explaining cultural models as potentially valuable when used with person-centered ethnographic methods to study real rather than abstract cultural subjects” (323). Despite the summation of the the...

Precis: "The Invention of the Martial Arts: Kano Jigoro and Kodokan Judo" (1998) by Inoue Shun

In Inoue Shun’s “The Invention of the Martial Arts: Kano Jigoro and Kodokan Judo” (1998), Inoue explores the modern invention, and subsequent reinvention, of the Japanese martial arts by an examination of Kodokan judo (163). This is done through a detailed discussion of Kano’s decision and active participation of creating the new martial arts such as: conception, process of modernization through scientification of the martial arts, promotions and competitions, institutionalizations and adoptions into various agencies (government institutions, universities, etc.), establishment of the Kodokan Cultural Association (promotion of the basic principles of Kodokan judo as well as serving as a legitimate infrastructure and governing body that actively promotes the new martial arts ideology), its inevitable re-invention post-Kano years by the Dai Nihon Butokukai (leading to an ultranationalistic role), and finally, a return to the sportification of budo post-WW2 in order to escape censorship wh...