Skip to main content

Reading Journal in Critical Film Analysis: "Mise-en-Scéne: A Universal Framework"


Mise-en-Scéne: A Universal Framework
(October 23, 2017)

Film critique incorporates different techniques to analyse various films, one of which is through Mise-en-Scéne, and it makes sense, for this technique originates from the theatrical plays where every part– from details, stage, to actors and stage directions– is intentional in provoking and creating a different experience. The same can be derived from cinema, even if the visual experience it provides is originally flat (that is to say, the audience looks on to the screen), it is through Mise-en-Scéne that one can examine the detail and the artistry that composes it. Thompson and Bordwell elucidates this by citing the components of which Mise-en-Scéne can be applied, such as Setting, Costumes and Makeup, Lighting and Shadows, and Staging (115-140, 2010). From the categories alone, one can see that these are the technicalities throughout production, but to limit the understanding by isolating their features as mere “technicalities” undermines the importance and creativity of which Mise-en-Scéne plays in the final product of the film and its reception. Here, Thompson and Bordwell further explains that it is through this technique that directors materialise their visions. In the same vein, Astruc refers to this as the “making of the spectacle as one’s own” (268, 1985) which connotes that it is beyond the physical placements, that it encompasses rather than isolates figures and objects, that to some certain extent, it must involve an innovative way of presenting what can be realistic but also exploratory. Only then could it move beyond the “pretentious” and become a genuine work of art.

Going back to the visual experience of looking onto a flat screen of moving pictures, it is Mise-en-Scéne that creates depth, vibrant and dynamic compositions, as well as movement, attraction and repulsion that is felt by the audience. And this is probably why a lot of critics would engage in discourse using Mise-en-Scéne as a framework. Though while there is a fundamental design working within Mise-en-Scéne as discussed by both Astruc, and Thompson and Bordwell, we should also consider that as a framework for production and critique, it is only but one of the different options out there. For the visually inclined and production-savvy, Mise-en-Scéne becomes the gateway to dissecting and analising works in order to understand both content and form, with special emphasis on the latter. And if we take this as a framework of understanding and producing, we may also see its significance, not only on the recorded experience of the art (such as films), but even in the design of contemporary events– may they be political or not– for then, it returns to its original function as a device used in theatre, which then connotes that the world is in fact a large stage waiting to be directed and experience.

Word Count: 474

Works Cited:
1. Astruc, Alexandre. “What is Mise-en-Scène”, Cahier du Cinema--the 1950s: Neorealism, Hollywood, New Wave. Eds. Jim Hiller. Harvard University Press, 1985. 266-269
2. Bordwell, David & Thompson, Kristin. 2010. “the Shot: Mise-en-Scène”, Film Art: and Introduction (10th Edition), University Of Wisconsin Press, 112-159

Comments

Popular posts from this blog

Bibliography: " Game Design as Narrative Architecture" (2004) by Henry Jenkins

Jenkins, Henry. 2004. “Game Design as Narrative Architecture.” In First Person: New Media as Story, Performance, and Game , edited by Noah Wardrip-Fruin and Pat Harrigan, 118–30. Cambridge, Mass: MIT Press. In this article, Jenkins examines games less as stories than as spaces ripe with narrative possibility. He list downs the characteristics of games as defined by current Ludology versus Narratology debates such as: (1) not all games tell stories but they do have narrative aspirations, follows genre entertainment and previous narrative experiences; (2) narrative analysis need not be prescriptive; (3) games should not be reduced to the experience of a story; and (4) if games tell stories, they are unlikely to tell them in the same ways that other media tell stories for games as a medium, specifically, is what distinguishes them from other narrative traditions. He also lists down the problems and limitations within the current game study discourses, often pointing out how ...

Precis + Critical Response Paper: " The Imaginary" (2006) Chapter 1 part 1 by Claudia Strauss

Reevaluating Scholarships (October 17, 2019) In Claudia Strauss’s article “The Imaginary” (2006), she gives a detailed discussion and analysis of the major scholarships in cultural studies regarding the matter of the Imaginaries, such as the works of Castoriadis, Lacan, Anderson, and Taylor, in order to map out the essential arguments that are more popularly being used/cited in cultural studies research, before she examines how Ivy uses these concepts with regard to the national-imaginaries with the Japanese socio-cultural sphere. In summary, Strauss explains that Castoriadis was concerned with "concepts of cultural abstraction, reification and homogenization, while Lacan used the concept of the imaginary to explain fantasies, and Anderson and Taylor used the concept for explaining cultural models as potentially valuable when used with person-centered ethnographic methods to study real rather than abstract cultural subjects” (323). Despite the summation of the the...

Precis: "The Invention of the Martial Arts: Kano Jigoro and Kodokan Judo" (1998) by Inoue Shun

In Inoue Shun’s “The Invention of the Martial Arts: Kano Jigoro and Kodokan Judo” (1998), Inoue explores the modern invention, and subsequent reinvention, of the Japanese martial arts by an examination of Kodokan judo (163). This is done through a detailed discussion of Kano’s decision and active participation of creating the new martial arts such as: conception, process of modernization through scientification of the martial arts, promotions and competitions, institutionalizations and adoptions into various agencies (government institutions, universities, etc.), establishment of the Kodokan Cultural Association (promotion of the basic principles of Kodokan judo as well as serving as a legitimate infrastructure and governing body that actively promotes the new martial arts ideology), its inevitable re-invention post-Kano years by the Dai Nihon Butokukai (leading to an ultranationalistic role), and finally, a return to the sportification of budo post-WW2 in order to escape censorship wh...